Jeff Hoog Land

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Showing posts with label benchmark. Show all posts
Showing posts with label benchmark. Show all posts

Tuesday, 28 September 2010

Does Windows 7 Aero Slow Down Your 3D?

Posted on 05:31 by Unknown
Early last week I made a post that detailed some benchmarks with Linux desktop effects being on and Linux desktop effects being off. In the case of Compiz I found that slowed 3D performance of the system on average by over 10%. Several of you dropped comments wondering if a similar performance decrease was present when utilizing Window 7's Aero feature while gaming - today I am going to set that wonder to rest.

The Test:
I am going to use Unigine Benchmarks on Winodws 7 Ultimate 64bit. This was a fresh install of Windows that had only the security updates applied to it. No anti-virus was running (or even installed on) the system. I used the latest nVidia driver for Windows (260.xx). The tests where all performed using the OpenGL rendering of the benchmarks.

The Hardware:
I'm using my same gaming rig that I've used for all my other benchmarks: Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3 1066, Video Card: nVidia 260m with 1gig DDR3 dedicated memory.

The Results:
I was decently surprised at the results, in fact I ran each test several times to ensure their consistency.

Heaven Benchmark -
  • Aero Off - 23.7fps, 598 Score
  • Aerp On - 23.7fps, 598 Score
Tropics Benchmark -
  • Aero Off - 31fps, 782 Score
  • Aero On - 31.1fps, 782 Score
Sanctuary Benchmark -
  • Aero Off - 36.8fps, 1562 Score
  • Aero On - 36.7fps, 1558 Score
As you can see Aero makes virtually no difference in OpenGL performance. Perhaps this might change if the benchmarks are rendered in DirectX (A benchmark for another day methinks)?

Oh and one other note, it appears Windows still benchmarks slower than almost every Linux distro I've tried.

~Jeff Hoogland
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Posted in benchmark, opengl, unigine, windows, windows 7 | No comments

Tuesday, 21 September 2010

Are Your Desktop Effects Slowing You Down?

Posted on 07:45 by Unknown
Whenever I perform a 3D benchmark in Linux one of the first questions I get asked about the results is:

Where your desktop effects turned off?

For those who are not aware, desktop effects are the "flash" that is enabled by default in many popular Linux distros (namely Ubuntu and it's derivatives) such as the wobbly windows, desktop cube, and sleek sliding effects. Something that has always been questioned is whether or not desktop effects slow down your 3D performance in other applications and if so, how much do they slow it down by?

The Test:
I am going to use Unigine Benchmarks on Pinguy OS (for Gnome) and Chakra (for KDE) with and without desktop effects enabled. Both systems are clean, fully up to date installs with the nVidia 260 beta driver installed. Gnome will be using Compiz for it's desktop effects and KDE will be using Kwin.

The Hardware:
I'm using my same gaming rig that I've used for all my other benchmarks: Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3 1066, Video Card: nVidia 260m with 1gig DDR3 dedicated memory.

The Results:
Lets dive into some graphs shall we?





Graphs can be hard to read exact numbers on, so here is the numerical breakdown of the results:

As you can see, desktop effect do indeed decrease your overall 3D performance. Compiz is far more detrimental to 3D scores than KDE's Kwin is. Across all three benchmarks having Compiz enabled on the system caused a 10.7% performance decrease, while Kwin only caused a 1% decrease.

So it appears that if you are going to be gaming on Ubuntu/Gnome it is worth taking the time to toggle Compiz off before loading up that game.

~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, chakra, linux, nvidia, opengl, software, ubuntu, unigine | No comments

Saturday, 18 September 2010

Linux Out Performs Windows in OpenGL

Posted on 08:31 by Unknown
Late last year I did a posting detailing how Windows 7 crushed Ubuntu 9.10 in the area of 3D performance. Nine months later I am happy to say:

Linux out performs Windows 7 in OpenGL benchmarks!

Using the Unigine benchmarks Windows 7 on my system obtains the following average frames per second:

Tropics - 30.5 FPS
Sanctuary - 35.2 FPS

Of all the Linux distros I recently tested, Chakra Linux performs the best in these benchmarks with the following average frames per second:

Tropics - 38.0 FPS
Sanctuary - 38.3 FPS

Whew! Chakra's scores are just higher than Windows 7s' scores and they are leaps and bounds above the level Ubuntu 9.10 performed at on my same hardware. I am always pleasantly surprised at the rapid development of technology in the world of Linux and these improved scores are evidence of just how quickly this world moves.

~Jeff Hoogland

Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, chakra, linux, ubuntu, windows, windows 7 | No comments

Friday, 17 September 2010

Best Linux Distro for 3D Performance

Posted on 09:28 by Unknown
There is one question all new Linux users ask themselves at one point or another:

Which Linux distro do I want to use?

The answer to the question is different for everyone and varies depending on what you are doing with your Linux box. One thing I think many users fail to consider (or perhaps don't care about) is the level of 3D performance their distro gets. You may think that your choice of distribution does not matter in this area, but you will soon see it very much does.

The Hardware: While my hardware is not fastest in the world it is decently quick. Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3 1066, Video Card: nVidia 260m with 1gig DDR3 dedicated memory (Running the latest stable nVidia driver 256.53).

The Software: I used my favorite OpenGL benchmarks made by Unigine Company. The distros I am going to compare are:
  • Ubuntu 10.04 (Pinguy) - Gnome
  • Ubuntu 10.10 Beta - Gnome
  • Linux Mint Rolling Release (Debian Based) - Gnome
  • Chakra 0.2.1 (Arch Linux Based) - KDE
  • Fedora 13 - Gnome
  • Mandriva 2010.1 - KDE
  • OpenSUSE 11.3 - KDE
  • PCLinuxOS 2010.07 - KDE
  • Sabayon 5.3 (Gentoo Based) - KDE
All of the tests where run on clean, fully updated install of each distribution. They use the stock kernel each of the distributions provides. Desktop effects where turned off in all cases.

The Results:
Well, being a math guy, I firmly believe the numbers speak for themselves. So here are the results of the three benchmarks (higher is better - click on image to enlarge):








As you can see the scores of most of the Linux distros are fairly close (within 3% of the number one), with one exception: Ubuntu. It appears that of all the wonderful improvements Canonical has been making to Ubuntu, 3D performance is not one of them (10.10 scored higher than 10.04, but only by a small amount). It is hard to get the exact numbers by reading a histogram so here are the scores in numerical form:


Across all three tests Chakra scored the highest (With PCLinuxOS and Sabayon in close second and third). Ubuntu 10.04 was at the very bottom (over 10% behind Chakra). While I think Ubuntu is a great distro it appears that if you are a Linux Gamer, you are better off using a non-Ubuntu distro.

~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, chakra, fedora, linux, mint, open source, opengl, ubuntu, unigine | No comments

Wednesday, 4 August 2010

Wine vs Native - 3D Performance Benchmarks

Posted on 18:32 by Unknown
In the past I've done Wine on Linux versus native Windows 7 benchmarks for 3D applications. Source engine games are some of my favorite benchmarking applications. Since Valve ported Steam to OSX earlier this year and I recently acquired an OSX PC I figured this would be an opportune time to see how Wine performance measures up to a native client, not only on the same hardware - but on the same operating system.

My benchmarking tools this time around will be Counter Strike: Source and Team Fortress 2, as they both run native on OSX. For Wine software I used the recently released Crossover Games 9.1

Scores:
Counter Strike: Source
  • 1680x1050, Wine - 44.16fps
  • 800x600, Wine - 48.59fps
  • 1680x1050, Native - 54.02fps
  • 800x600, Native - 56.22fps
Team Fortress 2
  • 1680x1050, Wine - 43.88fps
  • 800x600, Wine - 49.58fps
  • 1680x1050, Native - 50.56fps
  • 800x600, Native - 58.47fps
As you can see - the numbers are fairly close (at least closer than they are with the Windows vs Linux Wine benchmarks). With CSS Wine scored 81% the speed of the native version and in TF2 Wine was 86% the FPS native version. It is fantastic the progress the Wine project has made over the past few years, to the point where it can almost keep up with a native version of modern games - even so I would love to see native ports of these games to my favorite operating system.

~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in apple, benchmark, codeweavers, gaming, open source, opengl, software, steam, wine | No comments

Saturday, 16 January 2010

OpenGL vs DirectX - Benchmark Comparison

Posted on 10:42 by Unknown
I've done a few benchmarks to date and today I am going to add another interesting set of numbers to the list. Unigine is a cross-platform real-time 3D engine, I stumbled across awhile back on some message boards I am a part of. Since it is cross platform it offers the benchmark rendering in both OpenGL and DirectX APIs, as such I was curious as to which of the interfaces that are commonly used for 3D development offered better performance.

The Tests: Unigine offers two free benchmarks - Tropics and Sanctuary. I ran both demos using OpenGL, DirectX 9.1, and DirectX 10.0 under the 1680x1050 resolution.

The Hardware: While my hardware is not fastest in the world it is (as of posting this) relatively new and decently quick. Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3, Video Card: nVidia 260m with 1gig DDR3 dedicated memory (Running the latest stable nVidia driver 195.62).

The Software: Windows 7 Ultimate 64bit & Unigine Benchmarks

The Results:
Tropics -
  • OpenGL - 31.8 fps
  • DirectX 9.1 - 34.9 fps
  • DirectX 10.0 - 35.8 fps
Sanctuary -
  • OpenGL - 36.0 fps
  • DirectX 9.1 - 39.7 fps
  • DirectX 10.0 - 42.6 fps
Wrapping Up:
Clearly DirectX 10 appears to be the optimum choice performance wise. In the case of the tropics benchmark it scored about 12% higher and for Sanctuary it scored around 16% higher. Worth noting is that while running the benchmarks there really isn't truly much detail difference between the rendering in the three different selections (meaning most people would not be able to tell the difference between which of the three was is use). Also I'd like to mention for any who may not know that OpenGL as the name implies is free open source software and runs fully cross-platform (where is DirectX is locked to the MS Windows and XBox) - so if you want to develop for a wider range the slightly slower OpenGL may be the best choice of the three to use.

~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, gaming, open source, opengl, software, unigine, windows, windows 7 | No comments

Sunday, 3 January 2010

Wine, CXGames, and Windows 7 Performance Comparison

Posted on 11:22 by Unknown
I blog more than a little about Wine software. In the past I have run benchmarks between the most current pieces of Wine technology out there and how they compare with each other. However one important question many gamers have when looking to game on Linux is not so much how do the different Wine technologies compare with each other so much as how do they perform compared with the program(s) running natively on Windows? Since I finally installed Windows 7 I figured I would take a look into just how well my favorite non-emulators stack up against the native platform for a few 3D applications.

The Tests: I ran both a synthetic benchmark (3D Mark 2001se) as well as some actual game applications (TF2, L4D, & L4D2). Each test was run several times under Wine/CXGames/Windows to ensure that the scores are as accurate as possible.

The Hardware: While my hardware is not fastest in the world it is (as of posting this) relatively new and decently quick. Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3, Video Card: nVidia 260m with 1gig DDR3 dedicated memory.

Operating Systems and Drivers: Ubuntu 9.10, running the nVidia 190.53 driver & Windows 7, running the nVidia 195.62 driver

The Wine Software: Wine version 1.1.35 (with extra fonts and the d3dx9 packages installed via Winetricks) and CXGames 8.1.4 - both of these are the latest versions as of my posting this.

The Results:
3D Mark 2001 SE
  • Resolution: 1680x1050
  • - Wine Scored: 18497
  • - CXGames Scored: 18538
  • - Windows 7 Scored: 31573
  • Resolution: 1024x768
  • - Wine Scored: 22141
  • - CXGames Scored: 23265
  • - Windows 7 Scored: 35508
Team Fortress 2
  • Resolution: 1680x1050
  • - Wine: 65.11 fps
  • - CXGames: 61.78 fps
  • - Windows 7: 87.13 fps
  • Resolution: 1024x768
  • - Wine: 81.82 fps
  • - CXGames: 70.68 fps
  • - Windows 7: 101.88 fps
Left 4 Dead
  • Resolution: 1680x1050
  • - Wine: 13.76 fps
  • - CXGames: 27.36 fps
  • - Windows 7: 63.48 fps
  • Resolution: 1024x768
  • - Wine: 19.93 fps
  • - CXGames: 35.38 fps
  • - Windows 7: 65.65 fps
Left 4 Dead 2
  • Resolution: 1680x1050
  • - Wine: n/a
  • - CXGames: 38.45 fps
  • - Windows 7: 72.04 fps
  • Resolution: 1024x768
  • - Wine: n/a
  • - CXGames: 56.46 fps
  • - Windows 7: 111.68 fps
Things Worth Noting: Obviously all the applications run faster natively under Windows than they do under Wine technology (I hope no one is surprised by this). Secondly I'd like to point out the FPS averages for Wine 1.1.35 and CXGames 8.1.4 have improved from older versions. Lastly I feel I should mention the n/a score Wine has on Left 4 Dead 2 - this is because try as I might no matter what hacks/cracks I throw at Wine I can still not get Left 4 Dead 2 to play for me under Wine.

Wrapping Up: Obviously if you are extremely worried about getting every last FPS out of your video games you should stick with Windows - however depending on your hardware and what games you are playing Linux may very well be capable of playing them at a satisfactory level (remember the human eye can only see 60 fps, so anything higher is overkill). Also remember that with almost every new release Wine continues to further advance it's performance so be sure to check back for new benchmarks/scores as new versions are released.

Happy New Year to everyone and keep on fragging!
~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, codeweavers, cxgames, gaming, l4d2, linux, open source, operating systems, software, ubuntu, windows, windows 7, wine | No comments

Tuesday, 22 December 2009

Windows 7 vs Ubuntu 9.10 - 3D Benchmarks

Posted on 21:16 by Unknown
In the past I've done benchmarks regarding Wine software, today I am going to do something a bit different. Unigine is a cross-platform real-time 3D engine, I stumbled across awhile back on some message boards I am a part of. Since it runs natively cross-platform I have been curious to see exactly how drastic the performance difference of the engine is between the Windows and Linux platforms. Since I recently installed Windows 7 I decided to sit down and put the software through its paces.

The Tests: Unigine offers two free benchmarks - Tropics and Sanctuary. I ran both demos using OpenGL (because OpenGL runs on both platforms natively and DirectX does not).

The Hardware: While my hardware is not fastest in the world it is (as of posting this) relatively new and decently quick. Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3, Video Card: nVidia 260m with 1gig DDR3 dedicated memory (Running the latest stable nVidia driver on both Linux (190.42) and Windows (195.62)).

The Software: Windows 7 Ultimate 64bit, Ubuntu 9.10 (Karmic) 64bit, & Unigine Benchmarks

The Results:
Tropics -
  • Windows
  • - 1680x1050: 30.5 fps
  • - 1024x768: 44.8 fps
  • - 640x480: 59.8 fps
  • Ubuntu
  • - 1680x1050: 14.9 fps
  • - 1024x768: 23.6 fps
  • - 640x480: 30.9 fps
Sanctuary -
  • Windows
  • - 1680x1050: 35.2 fps
  • - 1024x768: 61.9 fps
  • - 640x480: 99.9 fps
  • Ubuntu
  • - 1680x1050: 17.3 fps
  • - 1024x768: 27.9 fps
  • - 640x480: 48.9 fps
Wrapping Up: The numbers speak for themselves. In the realm of 3D graphics it is clear that Ubuntu still has a long way to go if it ever wants to meet (or possibly beat) the performance Windows has. In all of the above tests Ubuntu scored between 48% and 55% lower frame rate than the same benchmark on Windows.

Cheers,
~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, linux, open source, operating systems, software, ubuntu, windows, windows 7 | No comments

Thursday, 12 November 2009

Wine, Cedega, and CXGames Benchmark Comparision

Posted on 22:16 by Unknown
In one of my earlier postings I did a compare and contrast of the various different features Cedega and Codeweavers offer. Today I am going to try leave my opinions aside and stick strictly to the numbers. Source Engine games are some of the most popular played today so I feel it is only fitting I use them to test the Wine software we have today.

The Test: I will be running an FPS test under both the original source engine (Counter Strike: Source) and the latest version of the source engine (Left 4 Dead). For each test I used the same detail settings and tested each game at three different resolutions, using each Wine, CXGames, and Cedega.

The Hardware: While my hardware is not fastest in the world it is (as of posting this) relatively new and decently quick. Processor - Intel p9700 2.8ghz Dual Core, RAM - 4gigs of DDR3, Video Card: nVidia 260m with 1gig DDR3 dedicated memory.

The Software: Ubuntu 9.04 (Jaunty), 64bit. Running the nVidia 190.42 driver

The Wine Programs Used: The following test results where obtained using CXGames 8.0.0, Cedega 7.3.3, and a vanilla install of Wine 1.1.32 (all latest versions as of today).

The Results:
Counter Strike - Source
  • Resolution: 1680x1050
  • - Wine: 72.29 fps
  • - CXGames: 153.03 fps
  • - Cedega: 113.83 fps
  • Resolution: 1024x768
  • - Wine: 49.33 fps
  • - CXGames: 163.03 fps
  • - Cedega: 119.22 fps
  • Resolution: 640x480
  • - Wine: 63.23 fps
  • - CXGames: 179.94 fps
  • - Cedega: n/a
Left 4 Dead
  • Resolution: 1680x1050
  • - Wine: 12.41 fps
  • - CXGames: 25.46 fps
  • - Cedega: 31.69 fps
  • Resolution: 1024x768
  • - Wine: 25.37 fps
  • - CXGames: 20.25 fps
  • - Cedega: 68.34 fps
  • Resolution: 640x480
  • - Wine: 20.7 fps
  • - CXGames: 22.05 fps
  • - Cedega: 67.83 fps
Things Worth Noting: As you can see all three are able to perform the first test at a relatively decent FPS - however both Cedega and CXGames far out perform a vanilla Wine install. Also worth noting is the fact that Wine actually took a performance decrease when running at lower resolutions (I was very surprised by this, in fact I ran the test three times at each resolution just to confirm it was accurate). I'd like to point out as well that Cedega failed to load CSS for me in the 640x480 resolution - thus the n/a score.

Left 4 Dead is where we really see a difference between the different pieces of software. Both Wine and CXGames where unable to break the 30fps marker while Cedega was able to snag 31fps on my high resolution and over twice that frame rate on lower resolutions.

Wrapping Up: Please remember to take my above listed scores with a grain of salt - as your own mileage may very well vary depending on your particular configuration. Also remember the Wine install I used was a vanilla install. Meaning that odds are it could stand to be tweaked a bit to get a slightly better frame rate. Lastly remember when trying to get the most out of your Linux Gaming experience be sure to optimize where ever you can.

~Jeff Hoogland
Please note while these benchmark scores presented are accurate to the best of my abilities, they only represent my personal hardware and software configurations. Your results on your own system(s) may vary (and if they do, please share them!).
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Posted in benchmark, cedega, codeweavers, cxgames, gaming, linux, wine | No comments
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